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Author Madigan, Jamie, author.

Title Getting gamers : the psychology of video games and their impact on the people who play them / Jamie Madigan.

Publication Info. Lanham, Maryland : Rowman & Littlefield, [2016]

Copies

Location Call No. Status
 GDL Central Library Non-Fiction    794.8 MAD    Available
 PAS Central Library Non-Fiction, 1st Floor    794.8 MAD    In Transit
1 copy being processed for GDL Central Library Non-Fiction.
Description xix, 299 pages ; 24 cm
text txt rdacontent
unmediated n rdamedia
volume nc rdacarrier
Bibliography Includes bibliographical references and index.
Contents Pt. 1. Those who play. Why do perfectly normal people become raving lunatics online? -- Why do people cheat, hack, and peek at strategy guides? -- Why are fanboys and fangirls so ready for a fight? -- Why do we get nostalgic about good old games? -- Pt. 2. Those who make. How do games get us to keep score and compete? -- How do games get us to grind, complete side quests, and chase achievements? -- How do developers keep us so excited about new loot? -- 3. Those who sell. How do games make us feel immersed in imaginary worlds? -- Why do we go crazy for digital game sales? -- How do games and apps get you with in-game purchases? -- How do games keep players playing? -- How do games get players to market each other? -- Pt. 4. The games themselves. Do we shape our in-game avatars or do they shape us? -- Why do we like violent games so much? And should we be worried that we do? -- Do video games make you smarter? -- Conclusion: Where do psychology and video games go from here?
Subject Video games -- Psychological aspects.
ISBN 9781442239999 hardcover alkaline paper
1442239999 hardcover alkaline paper

 
    
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