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Book Cover
Author Shea, Therese.

Title Gamification : using gaming technology for achieving goals / Therese Shea.

Imprint New York : Rosen Central, 2014.


Location Call No. Status
 GDL Central Library Children's Non-fiction    j 794.8 SHE    Available
 PAS Central Library Juvenile, Non-Fiction    J 795 SHE    Available
Description 48 p. : col. ill. ; 25 cm.
Series Digital and information literacy
Digital and information literacy.
Bibliography Includes bibliographical references (p. 44-45) and index.
Contents Gaming on the rise -- Gamifying the environment -- Gamifying education -- Gamifying health -- Making a worldwide impact.
Subject Computer games -- Development -- Social aspects -- Juvenile literature.
Incentives in industry -- Juvenile literature.
ISBN 144889512X (library binding: alkaline paper)
9781448895120 (library binding: alkaline paper)

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