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Author Melissinos, Chris.

Title The art of video games : from Pac-Man to mass effect / Chris Melissinos & Patrick O'Rourke.

Imprint New York : Welcome Books, 2012.

Copies

Location Call No. Status
 GDL Brand Library Non-Fiction    776.6 MEL    Available
 GDL Central Library Teen Non-Fiction    794.8 MEL    Damaged
Description 215 p. : col. ill. ; 27 cm.
Note Published in cooperation with the Smithsonian American Art Museum.
Published to coincide with the Art of Video Games exhibition, at the Smithsonian American Art Museum in Washington, D.C., Mar. 16-Sept. 30, 2012.
Summary "The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"-- Provided by publisher.
Subject Video games -- History.
Video games -- Social aspects.
Video games -- Exhibitions.
Added Author O'Rourke, Patrick.
Smithsonian American Art Museum.
ISBN 9781599621098 (hardback)
1599621096 (hardback)
9781599621104
159962110X

 
    
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