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Book Cover
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Author Griffiths, Devin C.

Title Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths.

Publication Info. Lanham : Rowman & Littlefield Publishers, Inc., [2013]

Copies

Location Call No. Status
 GDL Central Library Non-Fiction    794.8 GRI    Available
Description xv, 217 pages ; 24 cm
text rdacontent
unmediated rdamedia
volume rdacarrier
Bibliography Includes bibliographical references and index.
Contents Down the rabbit hole -- From the coin-op to the console: how did we get here? -- Let the games begin: competitive video gaming and the birth of the cyberathlete -- Alphabet soup: MMOs, MUDs, and RPGs, D&D in the twenty-first century -- No console required: casual games (or gaming for the rest of us) -- Dressed for the symphony: video games take center stage -- From the flat screen to the big screen: video games invade Hollywood -- Virtual life -- And we are merely players: video games and society -- Games for health -- War games: combat evolved -- It's William Gibson's world, we're just living in it.
Summary "From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live"--Dust jacket.
Subject Video games.
Video games -- Social aspects.
ISBN 9781442216945 (cloth : alk. paper)
1442216948 (cloth : alk. paper)
9781442216952 (pbk. : alk. paper)
1442216956 (pbk. : alk. paper)

 
    
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