Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

Available items only
Book Cover
Author Cano, Nick, author.

Title Game hacking : developing autonomous bots for online games / by Nick Cano.

Publication Info. San Francisco : No Starch Press, [2016]


Location Call No. Status
 PAS Central Library Non-Fiction, 3rd Floor  New Shelf  005.8 CAN    DUE 03-14-17 Billed
Description xxiv, 277 pages : illustrations ; 24 cm
text txt rdacontent
unmediated n rdamedia
volume nc rdacarrier
Note Includes index.
Contents Part 1: Tools Of The Trade -- Chapter 1: Scanning Memory Using Cheat Engine -- Chapter 2: Debugging Games with OllyDbg -- Chapter 3: Reconnaissance with Process Monitor and Process Explorer -- Part 2: Game Dissection -- Chapter 4: From Code to Memory: A General Primer -- Chapter 5: Advanced Memory Forensics -- Chapter 6: Reading from and Writing to Game Memory -- Part 3: Process Puppeteering -- Chapter 7: Code Injection -- Chapter 8: Manipulating Control Flow in a Game -- Part 4: Creating Bots -- Chapter 9: Using Extrasensory Perception to Ward Off Fog of War -- Chapter 10: Responsive Hacks -- Chapter 11: Putting It All Together: Writing Autonomous Bots -- Chapter 12: Staying Hidden.
Summary "A hands-on guide to hacking computer games. Shows programmers how to dissect computer games and create bots to alter their gaming environment. Covers the basics of game hacking, including reverse engineering, assembly code analysis, programmatic memory manipulation, persistent hacks, responsive hacks, and code injection"-- Provided by publisher.
Subject Intelligent agents (Computer software).
Internet programming.
Internet games -- Programming.
ISBN 9781593276690

Available items only